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ALL ABOUT FOOD

PERSONAL PROJECT - PRACTICING BLENDER
BLENDER, ADOBE PHOTOSHOP
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Except 2D graphics, I love to explore around 3D modelling softwares as well, since seeing things in my mind being

constructed is so relieving. One day I thought, why not exploring more different programs that are popular in the game
 
industry? Since I was in my winter break, I start learning Blender.
 
 
 
The very first tutorial I watched was to model a scene with doughnut, a cup and a plate (thank you so much
 
Blender Guru!!). I love to bake and I used to bake a lot previously, so it just inspire me to give myself an assignment
 
to model a series of food when I am learning Blender.
 
 
 
It is still the beginning of the project, but I hope I will have time to keep it up to make something from time to time. 
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I loved to play the game "The Sims" so much and the part I enjoyed the most was building houses. Someday, the
 
setting could no longer fulfil my desire in customising, so I went on explore different software that the
 
architecture industry used. 
 
 
 
Recalling my very first experience with making 3D things, it was around 3 to 4 years when I was messing around with 
 
3DSMax. I was literally messing around with it since I am pretty sure that the polygons and stuff were a mess, but
 
still, in the end, I could do some rendering and made something from it. Then, one day one of my friends dropped my
 
laptop on the ground and I changed my computer which 3DsMax could not work with the operating system. If it was not
 
my friend, still I don't think my laptop could last much longer since I always overworked its processor. I am worrying
 
about the same thing with my current computer though... I will not compromise and never stop learning and exploring.
After a while, I kept on exploring Blender in my pastime and I followed along the tutorial in creating a cross ​bun. In the
 
end, it is not totally photorealistic with some flaws such as the rim of the crack of the bun, it was very educational that
 
I learned how to apply different maps with the shader nodes and also more of the modifier stack.
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